#ifndef FORWARDAI_H
#define FORWARDAI_H


#include "MonsterAI.h"

class Monster;


class ForwardAI : public MonsterAI
{
public:
	ForwardAI(const Monster& monster, const Map& map);
	virtual ~ForwardAI();

	virtual void getMove(int& hDirection, int& vDirection) const;
};


#endif